Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
نویسندگان
چکیده
We present an efficient GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU–GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass gpu approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
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عنوان ژورنال:
- Comput. Graph. Forum
دوره 27 شماره
صفحات -
تاریخ انتشار 2008